![]() While it's not required, it helps you visualize the height and color maps together inside WM. Finally we have the Overlay View node.To add this, go to Devices -> Converters -> Colorizer. This allows you to select from a bunch of presets that will distribute the color over the terrain. ![]() This can be found in Devices -> Output -> Bitmap Output. First we will add the Bitmap Output node to export out the image we want.These will allow us to save out the file, color the colormap and preview the data in WM before we export. Next we are going to have to add a few more nodes into the WM graph. Specify the location where you want to save it and click the "W rite output to disk!" button to create the file. Always use 16-bit variations, as they give much better terrain quality than 8-bit BMP format, which suffers from a lot from " terracing".
0 Comments
Leave a Reply. |